In this paper, we will first introduce a novel multiscale representation (MSR) for shapes via level set motions and partial differential equations (PDEs). Based on the MSR, we wi...
The haptic rendering of surface mesostructure (fine relief features) in dense triangle meshes requires special structures, equipment, and high sampling rates for detailed perceptio...
Recent advances in 3D shape recognition have shown that kernels based on diffusion geometry can be effectively used to describe local features of deforming surfaces. In this paper...
Francesc Moreno (Institut de Robotica i Informatic...
Abstract. This paper proposes a novel face mosaicing approach to modeling human facial appearance and geometry in a unified framework. The human head geometry is approximated with...
We present a new approach for simplifying polygonal objects. Our method is general in that it works on models that contain both non-manifold geometry and surface attributes. It is...