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DGCI
2006
Springer
14 years 1 months ago
Skeletonization and Distance Transforms of 3D Volumes Using Graphics Hardware
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
IMR
2000
Springer
14 years 1 months ago
Generation of Volume Meshes by Extrusion from Surface Meshes of Arbitrary Topology
An algorithm to generate volume meshes by extrusion from surface meshes of arbitrary topology is presented. The algorithm utilizes a three-step, advancing layer scheme to extrude ...
David S. Thompson, Satish Chalasani, Bharat K. Son...
DGCI
2009
Springer
14 years 1 months ago
A Linear Time and Space Algorithm for Detecting Path Intersection
For discrete sets coded by the Freeman chain describing their contour, several linear algorithms have been designed for determining their shape properties. Most of them are based ...
Srecko Brlek, Michel Koskas, Xavier Provenç...
APVIS
2004
13 years 11 months ago
Inhomogeneous Force-Directed Layout Algorithms in the Visualisation Pipeline: From Layouts to Visualisations
The visualisation pipeline approach is a flexible and extensible technique for generating visualisations. The basic pipeline functions involve the capture and representation of da...
Neville Churcher, Warwick Irwin, Carl Cook
CGF
2008
118views more  CGF 2008»
13 years 10 months ago
Manifold-valued Thin-Plate Splines with Applications in Computer Graphics
We present a generalization of thin-plate splines for interpolation and approximation of manifold-valued data, and demonstrate its usefulness in computer graphics with several app...
Florian Steinke, Matthias Hein, Jan Peters, Bernha...