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CGA
2011
12 years 11 months ago
Intuitive Interactive Human-Character Posing with Millions of Example Poses
We present a data-driven algorithm for interactive 3D human character posing. We formulate the problem in a maximum a posteriori (MAP) framework by combining the user’s inputs w...
Xiaolin K. Wei, Jinxiang Chai
JMLR
2006
186views more  JMLR 2006»
13 years 7 months ago
Manifold Regularization: A Geometric Framework for Learning from Labeled and Unlabeled Examples
We propose a family of learning algorithms based on a new form of regularization that allows us to exploit the geometry of the marginal distribution. We focus on a semi-supervised...
Mikhail Belkin, Partha Niyogi, Vikas Sindhwani
VR
2009
IEEE
188views Virtual Reality» more  VR 2009»
14 years 2 months ago
Crafting Personalized Facial Avatars Using Editable Portrait and Photograph Example
Computer-generated facial avatars have been increasingly used in a variety of virtual reality applications. Emulating the real-world face sculpting process, we present an interact...
Tanasai Sucontphunt, Zhigang Deng, Ulrich Neumann
ICASSP
2011
IEEE
12 years 11 months ago
Progress in example based automatic speech recognition
In this paper we present a number of improvements that were recently made to the template based speech recognition system developed at ESAT. Combining these improvements resulted ...
Kris Demuynck, Dino Seppi, Hugo Van hamme, Dirk Va...
SGP
2004
13 years 9 months ago
Geometric Texture Synthesis by Example
Patterns on real-world objects are often due to variations in geometry across the surface. Height fields and other common parametric methods cannot synthesize many forms of geomet...
Pravin Bhat, Stephen Ingram, Greg Turk