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CVGIP
2004
169views more  CVGIP 2004»
13 years 10 months ago
Contour interpolation by straight skeletons
In this paper we present an efficient method for interpolating a piecewise-linear surface between two parallel slices, each consisting of an arbitrary number of (possibly nested) ...
Gill Barequet, Michael T. Goodrich, Aya Levi-Stein...
CORR
2000
Springer
84views Education» more  CORR 2000»
13 years 10 months ago
Robust Classification for Imprecise Environments
In real-world environments it usually is difficult to specify target operating conditions precisely, for example, target misclassification costs. This uncertainty makes building ro...
Foster J. Provost, Tom Fawcett
EWC
2002
90views more  EWC 2002»
13 years 10 months ago
An Efficient Adaptive Procedure for Three-Dimensional Fragmentation Simulations
We present a simple set of data structures, and a collection of methods for constructing and updating the structures, designed to support the use of cohesive elements in simulation...
Anna Pandolfi, Michael Ortiz
JMMA
2002
90views more  JMMA 2002»
13 years 10 months ago
Implicit Convex Polygons
Convex polygons in the plane can be defined explicitly as an ordered list of vertices, or given implicitly, for example by a list of linear constraints. The latter representation h...
Francisco Gómez, Ferran Hurtado, Suneeta Ra...
TOG
2002
208views more  TOG 2002»
13 years 10 months ago
Articulated body deformation from range scan data
This paper presents an example-based method for calculating skeleton-driven body deformations. Our example data consists of range scans of a human body in a variety of poses. Usin...
Brett Allen, Brian Curless, Zoran Popovic