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SIGGRAPH
2000
ACM
14 years 15 days ago
Silhouette clipping
Approximating detailed models with coarse, texture-mapped meshes results in polygonal silhouettes. To eliminate this artifact, we introduce silhouette clipping, a framework for ef...
Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, H...
CGF
2008
101views more  CGF 2008»
13 years 8 months ago
A Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping
Silhouette is a key feature that distinguishes displacement mapping from normal mapping. However the silhouette rendering in the GPU implementation of displacement mapping (which ...
Ying-Chieh Chen, Chun-Fa Chang
CVPR
2004
IEEE
14 years 10 months ago
MetaMorphs: Deformable Shape and Texture Models
We present a new class of deformable models, MetaMorphs, whose formulation integrates both shape and interior texture. The model deformations are derived from both boundary and re...
Xiaolei Huang, Dimitris N. Metaxas, Ting Chen
GIS
2009
ACM
14 years 9 months ago
Efficient Viewpoint Assignment for Urban Texture Documentation
We envision participatory texture documentation (PTD) as a process in which a group of users (dedicated individuals and/or general public) with camera-equipped mobile phones parti...
Cyrus Shahabi, Farnoush Banaei Kashani, Houtan Shi...
ACCV
2010
Springer
13 years 3 months ago
Descriptor Learning Based on Fisher Separation Criterion for Texture Classification
Abstract. This paper proposes a novel method to deal with the representation issue in texture classification. A learning framework of image descriptor is designed based on the Fish...
Yimo Guo, Guoying Zhao, Matti Pietikäinen, Zh...