Sciweavers

1802 search results - page 261 / 361
» Geometry Textures and Applications
Sort
View
ICMCS
2006
IEEE
182views Multimedia» more  ICMCS 2006»
14 years 4 months ago
Using Semantic Features for Scene Classification: how Good do they Need to Be?
Semantic scene classification is a useful, yet challenging problem in image understanding. Most existing systems are based on low-level features, such as color or texture, and suc...
Matthew R. Boutell, Anustup Choudhury, Jiebo Luo, ...
ICMCS
2006
IEEE
134views Multimedia» more  ICMCS 2006»
14 years 4 months ago
Modeling Blocking Visual Sensitivity Profile
Blocking artifact is the most prevailing degradation caused by block-based DCT coding techniques under low bit-rate conditions. To alleviate blockings perceptually, it is desirabl...
Guangtao Zhai, Wenjun Zhang, Xiaokang Yang, Yi Xu
MMM
2006
Springer
111views Multimedia» more  MMM 2006»
14 years 4 months ago
Real-time 3D fire simulation using a spring-mass model
We present a method for real-time simulation of 3dimensional fire inspired by an old mechanical trick known as the “silk torch”. Motivated by the proven illusive effect of si...
Murat Balci, Hassan Foroosh
SMI
2006
IEEE
14 years 4 months ago
Semi-Interactive Morphogenesis
This paper presents a method to simulate growth phenomena, and its application to the modeling of complex organic shapes (e.g., plants organs) and folded surfaces. Our main contri...
Jean Combaz, Fabrice Neyret
MM
2006
ACM
113views Multimedia» more  MM 2006»
14 years 4 months ago
Transductive inference using multiple experts for brushwork annotation in paintings domain
Many recent studies perform annotation of paintings based on brushwork. In these studies the brushwork is modeled indirectly as part of the annotation of high-level artistic conce...
Yelizaveta Marchenko, Tat-Seng Chua, Ramesh Jain