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CGA
2008
13 years 8 months ago
Legible Simplification of Textured Urban Models
Mesh simplification and discrete levels of detail (LOD) are wellstudied areas of research in computer graphics. However, until recently, most of the developed algorithms have focu...
Remco Chang, Thomas Butkiewicz, Caroline Ziemkiewi...
SI3D
2006
ACM
14 years 1 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
SIGGRAPH
1996
ACM
14 years 2 days ago
Progressive Meshes
Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance...
Hugues Hoppe
CVIU
2006
166views more  CVIU 2006»
13 years 8 months ago
Non-parametric and light-field deformable models
Statistical shape-and-texture appearance models use image morphing to define a rich, compact representation of object appearance. They are useful in a variety of applications incl...
Chris Mario Christoudias, Louis-Philippe Morency, ...
COMPGEOM
2004
ACM
14 years 1 months ago
Approximate convex decomposition of polygons
We propose a strategy to decompose a polygon, containing zero or more holes, into “approximately convex” pieces. For many applications, the approximately convex components of ...
Jyh-Ming Lien, Nancy M. Amato