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CGF
2006
198views more  CGF 2006»
13 years 9 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
CVIU
2006
168views more  CVIU 2006»
13 years 9 months ago
Automated camera layout to satisfy task-specific and floor plan-specific coverage requirements
In many multi-camera vision systems the effect of camera locations on the task-specific quality of service is ignored. Researchers in Computational Geometry have proposed elegant ...
Ugur Murat Erdem, Stan Sclaroff
FFA
2006
79views more  FFA 2006»
13 years 9 months ago
Lattice-based threshold-changeability for standard CRT secret-sharing schemes
We consider the problem of increasing the threshold parameter of a secret-sharing scheme after the setup (share distribution) phase, without further communication between the deal...
Ron Steinfeld, Josef Pieprzyk, Huaxiong Wang
CGF
2007
128views more  CGF 2007»
13 years 9 months ago
Geodesic-Controlled Developable Surfaces for Modeling Paper Bending
We present a novel and effective method for modeling a developable surface to simulate paper bending in interactive and animation applications. The method exploits the representat...
Pengbo Bo, Wenping Wang
CGF
2007
126views more  CGF 2007»
13 years 9 months ago
A Lagrangian Approach to Dynamic Interfaces through Kinetic Triangulation of the Ambient Space
In this paper, we propose a robust and efficient Lagrangian approach for modeling dynamic interfaces between different materials undergoing large deformations and topology change...
Jean-Philippe Pons, Jean-Daniel Boissonnat