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EGH
2010
Springer
13 years 7 months ago
GPU random numbers via the tiny encryption algorithm
Random numbers are extensively used on the GPU. As more computation is ported to the GPU, it can no longer be treated as rendering hardware alone. Random number generators (RNG) a...
Fahad Zafar, Marc Olano, Aaron Curtis
VRST
2010
ACM
13 years 7 months ago
An adaptive training-free feature tracker for mobile phones
While tracking technologies based on fiducial markers have dominated the development of Augmented Reality (AR) applications for almost a decade, various real-time capable approach...
Jan Herling, Wolfgang Broll
TEI
2012
ACM
258views Hardware» more  TEI 2012»
12 years 4 months ago
The HapticTouch toolkit: enabling exploration of haptic interactions
In the real world, touch based interaction relies on haptic feedback (e.g., grasping objects, feeling textures). Unfortunately, such feedback is absent in current tabletop systems...
David Ledo, Miguel A. Nacenta, Nicolai Marquardt, ...
GIS
2005
ACM
14 years 10 months ago
Supporting uncertainty in moving objects in network databases
The management of moving objects has been intensively studied in the recent years. A wide and increasing range of database applications has to deal with spatial objects whose posi...
Ralf Hartmut Güting, Victor Teixeira de Almei...
SIGMOD
2006
ACM
149views Database» more  SIGMOD 2006»
14 years 9 months ago
Efficient query processing on unstructured tetrahedral meshes
Modern scientific applications consume massive volumes of data produced by computer simulations. Such applications require new data management capabilities in order to scale to te...
Stratos Papadomanolakis, Anastassia Ailamaki, Juli...