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ICIP
2000
IEEE
14 years 9 months ago
Classification of Textured and Non-Textured Images Using Region Segmentation
The classification of general-purpose photographs into textured and non-textured images is critical for developing accurate content-based image retrieval systems for large-scale i...
Jia Li, James Ze Wang, Gio Wiederhold
CGF
2011
12 years 11 months ago
Walking On Broken Mesh: Defect-Tolerant Geodesic Distances and Parameterizations
Efficient methods to compute intrinsic distances and geodesic paths have been presented for various types of surface representations, most importantly polygon meshes. These meshe...
Marcel Campen, Leif Kobbelt
IJCV
2008
242views more  IJCV 2008»
13 years 8 months ago
3D Urban Scene Modeling Integrating Recognition and Reconstruction
Supplying realistically textured 3D city models at ground level promises to be useful for pre-visualizing upcoming traffic situations in car navigation systems. Because this previs...
Nico Cornelis, Bastian Leibe, Kurt Cornelis, Luc J...
3DIM
2003
IEEE
14 years 1 months ago
Silhouette and Stereo Fusion for 3D Object Modeling
In this paper, we present a new approach to high quality 3D object reconstruction. Starting from a calibrated sequence of color images, the algorithm is able to reconstruct both t...
Carlos Hernández Esteban, Francis Schmitt
WSCG
2004
217views more  WSCG 2004»
13 years 9 months ago
Blending Textured Images Using a Non-parametric Multiscale MRF Method
In this paper we describe a new method for improving the representation of textures in blends of multiple images based on a Markov Random Field (MRF) algorithm. We show that direc...
Bernard Tiddeman