We introduce a GPU-friendly technique that efficiently exploits the highly structured nature of urban environments to ensure rendering quality and interactive performance of city...
Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli...
This paper addresses detection of imperfections in repetitive regular structures (textures). Humans can easily find such defects without prior knowledge of the `good' pattern...
In many real-world object recognition applications, texture plays a very important role. Much research has gone into texture-based segmentation methods, which focus on finding the...
David Van Hamme, Peter Veelaert, Wilfried Philips,...
This paper presents Geo-Linda, a physically distributed tuple space. Geo-Linda targets ubiquitous computing applications involving the detection of movement patterns of objects an...
Parameterizations of triangulated surfaces are used in an increasing number of mesh processing applications for various purposes. Although demands vary, they are often required to...