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CG
1998
Springer
13 years 7 months ago
Smooth transitions in texture-based simplification
We are investigating techniques for providing smooth transitions when simplifying large, static geometric models with texture-based representations (or impostors). Traditionally, ...
Daniel G. Aliaga, Anselmo Lastra
CVPR
2004
IEEE
14 years 10 months ago
Hybrid Textons: Modeling Surfaces with Reflectance and Geometry
The appearance of surface texture as it varies with angular changes of view and illumination is becoming an increasingly important research topic. The bidirectional texture functi...
Jing Wang 0008, Kristin J. Dana
CGI
2000
IEEE
14 years 9 days ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs
BMVC
2000
13 years 9 months ago
Shape from Texture: Homogeneity Revisited
The objective of this paper is to estimate the orientation of a scene plane from an uncalibrated perspective image under the assumption that the scene is coated with a homogeneous...
Antonio Criminisi, Andrew Zisserman
ICCS
2007
Springer
14 years 2 months ago
Parameterization of 3D Surface Patches by Straightest Distances
Abstract. In this paper, we introduce a new piecewise linear parameterization of 3D surface patches which provides a basis for texture mapping, morphing, remeshing, and geometry im...
Sungyeol Lee, Haeyoung Lee