Sciweavers

1802 search results - page 81 / 361
» Geometry Textures and Applications
Sort
View
DGCI
2006
Springer
13 years 11 months ago
Skeletonization and Distance Transforms of 3D Volumes Using Graphics Hardware
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
ICPR
2002
IEEE
14 years 1 months ago
Supervised Segmentation of Textures in Backscatter Images
In this paper we present an application of statistical pattern recognition for segmentation of backscatter images (BSE) in product analysis of laundry detergents. Currently, appli...
Pavel Paclík, Robert P. W. Duin, Geert M. P...
CVPR
2008
IEEE
14 years 10 months ago
Accurate and robust registration for in-hand modeling
We present fast 3D surface registration methods for inhand modeling. This allows users to scan complete objects swiftly by simply turning them around in front of the scanner. The ...
Thibaut Weise, Bastian Leibe, Luc J. Van Gool
ICCV
2005
IEEE
14 years 10 months ago
Shape and Appearance Repair for Incomplete Point Surfaces
This paper presents a new surface content completion framework that can restore both shape and appearance from scanned, incomplete point set inputs. First, the geometric holes can...
Seyoun Park, Xiaohu Guo, Hayong Shin, Hong Qin
SI3D
1999
ACM
14 years 12 days ago
MMR: an interactive massive model rendering system using geometric and image-based acceleration
We present a system for rendering very complex 3D models at interactive rates. We select a subset of the model as preferred viewpoints and partition the space into virtual cells. ...
Daniel G. Aliaga, Jonathan D. Cohen, Andrew Wilson...