Sciweavers

1802 search results - page 88 / 361
» Geometry Textures and Applications
Sort
View
TOG
2002
130views more  TOG 2002»
13 years 7 months ago
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achi...
Doug L. James, Dinesh K. Pai
JRTIP
2008
151views more  JRTIP 2008»
13 years 6 months ago
Automatic gender recognition based on pixel-pattern-based texture feature
A pixel-pattern-based texture feature (PPBTF) is proposed for real-time gender recognition. A gray-scale image is transformed into a pattern map where edges and lines are to be use...
Huchuan Lu, Yingjie Huang, Yen-Wei Chen, Deli Yang
ICCV
2009
IEEE
13 years 5 months ago
Analysis of orientation and scale in smoothly varying textures
We present a novel representation for modeling textured regions subject to smooth variations in orientation and scale. Utilizing the steerable pyramid of Simoncelli and Freeman as...
Jason Chang, John W. Fisher III
CVPR
2010
IEEE
14 years 4 months ago
Clustering Dynamic Textures with the Hierarchical EM Algorithm
The dynamic texture (DT) is a probabilistic generative model, defined over space and time, that represents a video as the output of a linear dynamical system (LDS). The DT model ...
Antoni Chan, Emanuele Coviello, Gert Lanckriet
CGI
2004
IEEE
13 years 12 months ago
Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering
3D texture-based volume rendering is a popular way of realizing direct volume visualization on graphics hardware. However, the slice-oriented texture memory layout of many current...
Daniel Weiskopf, Manfred Weiler, Thomas Ertl