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ICCV
2009
IEEE
1407views Computer Vision» more  ICCV 2009»
15 years 10 days ago
Superresolution Texture Maps for Multiview Reconstruction
We study the scenario of a multiview setting, where several calibrated views of a textured object with known surface geometry are available. The objective is to estimate a diffu...
Bastian Goldluecke, Daniel Cremers
CGF
1999
153views more  CGF 1999»
13 years 7 months ago
Comprehensive Halftoning of 3D Scenes
The display of images on binary output hardware requires a halftoning step. Conventional halftoning algorithms approximate image values independently from the image content and of...
Oleg Veryovka, John W. Buchanan
CVPR
2005
IEEE
14 years 9 months ago
Multimodal Face Recognition: Combination of Geometry with Physiological Information
It is becoming increasingly important to be able to credential and identify authorized personnel at key points of entry. Such identity management systems commonly employ biometric...
Ioannis A. Kakadiaris, Georgios Passalis, Theohari...
CAIP
2007
Springer
140views Image Analysis» more  CAIP 2007»
13 years 11 months ago
Connection Geometry, Color, and Stereo
Abstract. The visual systems in primates are organized around orienith a rich set of long-range horizontal connections. We abstract this from a differential-geometric perspective, ...
Ohad Ben-Shahar, Gang Li, Steven W. Zucker
SI3D
2005
ACM
14 years 28 days ago
Texture sprites: texture elements splatted on surfaces
We present a new interactive method to texture complex geometries at very high resolution, while using little memory and without the need for a global planar parameterization. We ...
Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret