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RT
1999
Springer
14 years 21 days ago
Decoupling Polygon Rendering from Geometry using Rasterization Hardware
The dramatically increasing size of polygonal models resulting from 3D scanning devices and advanced modeling techniques requires new approaches to reduce the load of geometry tran...
Rüdiger Westermann, Ove Sommer, Thomas Ertl
RT
1997
Springer
14 years 17 days ago
Nailboards: A Rendering Primitive for Image Caching in Dynamic Scenes
Abstract. This paper proposes a simple augmentation to texture mapping hardware which produces the correct depth buffer content and hence correct visibility when replacing complex ...
Gernot Schaufler
3DIM
2003
IEEE
14 years 1 months ago
Silhouette and Stereo Fusion for 3D Object Modeling
In this paper, we present a new approach to high quality 3D object reconstruction. Starting from a calibrated sequence of color images, the algorithm is able to reconstruct both t...
Carlos Hernández Esteban, Francis Schmitt
CGF
2010
157views more  CGF 2010»
13 years 8 months ago
Binary Shading Using Appearance and Geometry
In the style of binary shading, shape and illumination are depicted using two colors, typically black and white, that form coherent lines and regions in the image. We formulate th...
Bert Buchholz, Tamy Boubekeur, Doug DeCarlo, Marc ...
ICCV
2007
IEEE
14 years 10 months ago
On the Differential Geometry of 3D Flow Patterns: Generalized Helicoids and Diffusion MRI Analysis
Configurations of dense locally parallel 3D curves occur in medical imaging, computer vision and graphics. Examples include white matter fibre tracts, textures, fur and hair. We d...
Peter Savadjiev, Steven W. Zucker, Kaleem Siddiqi