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SIGGRAPH
2000
ACM
14 years 24 days ago
Illuminating micro geometry based on precomputed visibility
Many researchers have been arguing that geometry, bump maps, and BRDFs present a hierarchy of detail that should be exploited for efficient rendering purposes. In practice howeve...
Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-...
SIGGRAPH
1996
ACM
14 years 18 days ago
Modeling and Rendering Architecture from Photographs: A Hybrid Geometry- and Image-Based Approach
We present a new approach for modeling and rendering existing architectural scenes from a sparse set of still photographs. Our modeling approach, which combines both geometry-base...
Paul E. Debevec, Camillo J. Taylor, Jitendra Malik
SIGGRAPH
1995
ACM
13 years 12 months ago
Cellular texture generation
We proposean approachfor modeling surfacedetails such as scales, feathers, or thorns. These types of cellular textures require a representation with more detail than texture-mappi...
Kurt W. Fleischer, David H. Laidlaw, Bena L. Curri...
BMVC
2000
13 years 9 months ago
Shape from Texture: Homogeneity Revisited
The objective of this paper is to estimate the orientation of a scene plane from an uncalibrated perspective image under the assumption that the scene is coated with a homogeneous...
Antonio Criminisi, Andrew Zisserman
ICCS
2007
Springer
14 years 2 months ago
Parameterization of 3D Surface Patches by Straightest Distances
Abstract. In this paper, we introduce a new piecewise linear parameterization of 3D surface patches which provides a basis for texture mapping, morphing, remeshing, and geometry im...
Sungyeol Lee, Haeyoung Lee