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CGF
2004
173views more  CGF 2004»
13 years 7 months ago
Simulating and Modeling Lichen Growth
This paper presents a system for modeling lichens and simulating their propagation and growth in a virtual scene. Lichens colonize almost every substrate in nature and play an imp...
Brett Desbenoit, Eric Galin, Samir Akkouche
EVOW
2005
Springer
14 years 28 days ago
An Evolutionary Infection Algorithm for Dense Stereo Correspondence
This work presents an evolutionary approach to improve the infection algorithm to solve the problem of dense stereo matching. Dense stereo matching is used for 3D reconstruction in...
Cynthia B. Pérez, Gustavo Olague, Francisco...
CGF
2008
131views more  CGF 2008»
13 years 7 months ago
Peek-in-the-Pic: Flying Through Architectural Scenes From a Single Image
Many casually taken "tourist" photographs comprise of architectural objects like houses, buildings, etc. Reconstructing such 3D scenes captured in a single photograph is...
Amit Shesh, Baoquan Chen
CW
2005
IEEE
14 years 1 months ago
Function-based Time-dependent Shape Modeling on the Web
In this paper we propose FVRML—a function-based extension of Virtual Reality Modeling Language which allows for time-dependent shape modeling on the web. Shape’s geometry, 3D ...
Qi Liu, Alexei Sourin
RT
2004
Springer
14 years 23 days ago
An Irradiance Atlas for Global Illumination in Complex Production Scenes
We introduce a tiled 3D MIP map representation of global illumination data. The representation is an adaptive, sparse octree with a “brick” at each octree node; each brick con...
Per H. Christensen, Dana Batali