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TOG
2002
148views more  TOG 2002»
13 years 7 months ago
Pointshop 3D: an interactive system for point-based surface editing
We present a system for interactive shape and appearance editing of 3D point-sampled geometry. By generalizing conventional 2D pixel editors, our system supports a great variety o...
Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus...
SI3D
2006
ACM
14 years 1 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
ECCV
2010
Springer
13 years 7 months ago
Efficient Computation of Scale-Space Features for Deformable Shape Correspondences
Abstract. With the rapid development of fast data acquisition techniques, 3D scans that record the geometric and photometric information of deformable objects are routinely acquire...
Tingbo Hou, Hong Qin
ICCV
2007
IEEE
14 years 9 months ago
Rectified Surface Mosaics
We approach mosaicing as a camera tracking problem within a known parameterized surface. From a video of a camera moving within a surface, we compute a mosaic representing the tex...
Robert E. Carroll, Steven M. Seitz
ICPR
2006
IEEE
14 years 8 months ago
Uncertainties-driven Surface Morphing: The case of Photo-realistic Transitions between Facial Expressions
Reproduction of facial animation play a fundamental role in applications requiring human-computer interactions The objective of this paper is to introduce a geometric mechanism th...
Charlotte Ghys, Maxime Taron, Nikos Paragios