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CGF
2006
118views more  CGF 2006»
13 years 7 months ago
Texture Adaptation for Progressive Meshes
Level-of-detail modeling is a vital representation for real-time applications. To support texture mapping progressive meshes (PM), we usually allow the whole PM sequence to share ...
Chih-Chun Chen 0002, Jung-Hong Chuang
CVPR
2008
IEEE
14 years 9 months ago
Fast texture segmentation model based on the shape operator and active contour
We present an approach for unsupervised segmentation of natural and textural images based on active contour, differential geometry and information theoretical concept. More precis...
Nawal Houhou, Jean-Philippe Thiran, Xavier Bresson
CGF
1998
116views more  CGF 1998»
13 years 7 months ago
Importance Driven Texture Coordinate Optimization
Traditionally, texture coordinates have been generated based solely on the model’s geometry, often even before a model’s textures have been created. With the arrival of new te...
Peter-Pike J. Sloan, David M. Weinstein, J. Dean B...
WSCG
2003
181views more  WSCG 2003»
13 years 8 months ago
Wavelet Analysis for a New Multiresolution Model for Large-Scale Textured Terrains
Large terrain databases require a great number of polygons and textures. In consequence, transmission of terrain data over slow networks is still worrying. Multiresolution models ...
María José Abásolo, Francisco...
SIGGRAPH
1999
ACM
13 years 11 months ago
Deep Compression for Streaming Texture Intensive Animations
This paper presents a streaming technique for synthetic texture intensive 3D animation sequences. There is a short latency time while downloading the animation, until an initial f...
Daniel Cohen-Or, Yair Mann, Shachar Fleishman