Interpolating vertex positions among triangle meshes with identical vertex-edge graphs is a fundamental part of many geometric modelling systems. Linear vertex interpolation is ro...
Tim Winkler, J. Drieseberg, Marc Alexa, Kai Horman...
We describe an algorithm for automatically finding correspondences from face video sequences. This method is useful to many applications such as face tracking, face modeling and ...
Hui Fang, Nicholas Costen, David Cristinacce, John...
This paper describes a robust mechanism for transmitting 3D meshes over the Internet. TCP/IP is an excellent means for reliable transport over the Internet. However, multi-user, r...
A tool which can quickly interpret line drawings (with hidden lines removed) of engineering objects as boundary representation CAD models would be of significant benefit in the pr...
A major challenge for traditional approaches to multiagent learning is to train teams that easily scale to include additional agents. The problem is that such approaches typically...
David B. D'Ambrosio, Joel Lehman, Sebastian Risi, ...