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» Geometry and Texture Recovery of Scenes of Large Scale
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ECCV
2010
Springer
14 years 25 days ago
Shape from Second-bounce of Light Transport
This paper describes a method to recover scene geometry from the second-bounce of light transport. We show that form factors (up to a scaling ambiguity) can be derived from the sec...
CGF
2005
204views more  CGF 2005»
13 years 7 months ago
BRDF and geometry capture from extended inhomogeneous samples using flash photography
We present a technique which allows capture of 3D surface geometry and a useful class of BRDFs using extremely simple equipment. A standard digital camera with an attached flash s...
James A. Paterson, David Claus, Andrew W. Fitzgibb...
ICASSP
2010
IEEE
13 years 7 months ago
Gradient Polytope Faces Pursuit for large scale sparse recovery problems
Polytope Faces Pursuit is a greedy algorithm that performs Basis Pursuit with similar order complexity to Orthogonal Matching Pursuit. The algorithm adds one basis vector at a tim...
Aris Gretsistas, Ivan Damnjanovic, Mark D. Plumble...
ICCV
2007
IEEE
14 years 9 months ago
Efficient Multi-View Reconstruction of Large-Scale Scenes using Interest Points, Delaunay Triangulation and Graph Cuts
We present a novel method to reconstruct the 3D shape of a scene from several calibrated images. Our motivation is that most existing multi-view stereovision approaches require so...
Patrick Labatut, Jean-Philippe Pons, Renaud Kerive...
CVPR
2009
IEEE
15 years 2 months ago
(De) Focusing on Global Light Transport for Active Scene Recovery
Most active scene recovery techniques assume that a scene point is illuminated only directly by the illumination source. Consequently, global illumination effects due to inter-refl...
Li Zhang, Mohit Gupta, Srinivasa G. Narasimhan, Yu...