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» Geometry and Texture Recovery of Scenes of Large Scale
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SIGGRAPH
2010
ACM
14 years 4 days ago
Non-local scan consolidation for 3D urban scenes
Recent advances in scanning technologies, in particular devices that extract depth through active sensing, allow fast scanning of urban scenes. Such rapid acquisition incurs imper...
Qian Zheng, Andrei Sharf, Guowei Wan, Yangyan Li, ...
CGF
2008
98views more  CGF 2008»
13 years 7 months ago
Texture Synthesis From Photographs
The goal of texture synthesis is to generate an arbitrarily large high-quality texture from a small input sample. Generally, it is assumed that the input image is given as a flat,...
Christian Eisenacher, Sylvain Lefebvre, Marc Stamm...
CGF
2007
165views more  CGF 2007»
13 years 7 months ago
Ray-Casted BlockMaps for Large Urban Models Visualization
We introduce a GPU-friendly technique that efficiently exploits the highly structured nature of urban environments to ensure rendering quality and interactive performance of city...
Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli...
SI3D
2005
ACM
14 years 1 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
CIVR
2004
Springer
184views Image Analysis» more  CIVR 2004»
13 years 11 months ago
Towards a Large Scale Concept Ontology for Broadcast Video
Earlier this year, a major effort was initiated to study the theoretical and empirical aspects of the automatic detection of semantic concepts in broadcast video, complementing ong...
Alexander G. Hauptmann