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CGF
2004
86views more  CGF 2004»
13 years 10 months ago
Visualizing Objects with Mirrors
We present an automatic camera and mirrors placement method for visualizing 3D scenes such that complete and nonredundant visibility is guaranteed, as well as highest image resolu...
Ferran Hurtado, Marc Noy, J.-M. Robert, Vera Sacri...
CVGIP
2004
175views more  CVGIP 2004»
13 years 10 months ago
A subdivision-based deformable model for surface reconstruction of unknown topology
This paper presents a surface reconstruction algorithm that can recover correct shape geometry as well as its unknown topology from both volumetric images and unorganized point cl...
Ye Duan, Hong Qin
CGF
2008
98views more  CGF 2008»
13 years 10 months ago
Texture Synthesis From Photographs
The goal of texture synthesis is to generate an arbitrarily large high-quality texture from a small input sample. Generally, it is assumed that the input image is given as a flat,...
Christian Eisenacher, Sylvain Lefebvre, Marc Stamm...
ICCV
2011
IEEE
12 years 10 months ago
Color Photometric Stereo for Multicolored Surfaces
We present a multispectral photometric stereo method for capturing geometry of deforming surfaces. A novel photometric calibration technique allows calibration of scenes containin...
Robert Anderson, Bjorn Stenger, Roberto Cipolla
CGF
2005
141views more  CGF 2005»
13 years 10 months ago
Survey of Real-Time Rendering Techniques for Crowds
Real-time rendering of photo-realistic humans is considerably outside the scope of current consumer-level computer hardware. There are many techniques, which attempt to bridge the...
G. Ryder, A. M. Day