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CGA
2008
13 years 9 months ago
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments
This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...
Sébastien Hillaire, Anatole Lécuyer,...
CGF
2008
109views more  CGF 2008»
13 years 9 months ago
A Resolution Independent Approach for the Accurate Rendering of Grooved Surfaces
This paper presents a method for the accurate rendering of path-based surface details such as grooves, scratches and similar features. The method is based on a continuous represen...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
IJCV
2007
120views more  IJCV 2007»
13 years 9 months ago
Projective Visual Hulls
This article presents a novel method for computing the visual hull of a solid bounded by a smooth surface and observed by a finite set of cameras. The visual hull is the intersect...
Svetlana Lazebnik, Yasutaka Furukawa, Jean Ponce
CAD
2004
Springer
13 years 9 months ago
Teaching meshes, subdivision and multiresolution techniques
In recent years, geometry processing algorithms that directly operate on polygonal meshes have become an indispensable tool in computer graphics, CAD/CAM applications, numerical s...
Stephan Bischoff, Leif Kobbelt
CGA
2002
13 years 8 months ago
Unwrapping and Visualizing Cuneiform Tablets
Thousands of historically revealing cuneiform clay tablets, which were inscribed in Mesopotamia millenia ago, still exist today. Visualizing cuneiform writing is important when de...
Sean E. Anderson, Marc Levoy