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ECCV
2006
Springer
14 years 9 months ago
Perspective n-View Multibody Structure-and-Motion Through Model Selection
Multi-body structure-and-motion (MSaM) is the problem to establish the multiple-view geometry of an image sequence of a 3D scene, where the scene consists of multiple rigid objects...
Konrad Schindler, James U, Hanzi Wang
ICCV
2007
IEEE
14 years 9 months ago
Coplanar Shadowgrams for Acquiring Visual Hulls of Intricate Objects
Acquiring 3D models of intricate objects (like tree branches, bicycles and insects) is a hard problem due to severe self-occlusions, repeated thin structures and surface discontin...
Shuntaro Yamazaki, Srinivasa G. Narasimhan, Simon ...
CVPR
2012
IEEE
11 years 10 months ago
A learning-based framework for depth ordering
Depth ordering is instrumental for understanding the 3D geometry of an image. We as humans are surprisingly good ordering even with abstract 2D line drawings. In this paper we pro...
Zhaoyin Jia, Andrew C. Gallagher, Yao-Jen Chang, T...
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Fast High-Dimensional Filtering Using the Permutohedral Lattice
Many useful algorithms for processing images and geometry fall under the general framework of high-dimensional Gaussian filtering. This family of algorithms includes bilateral ...
Andrew Adams, Jongmin Baek, Myers Abraham Davis
ICMCS
2005
IEEE
75views Multimedia» more  ICMCS 2005»
14 years 1 months ago
The sound wave ray-space
This paper addresses the problem of 3D sound representation without sound source localization and proposes a theory based on the ray-space representation of light rays, which is i...
Mehrdad Panahpour Tehrani, Yasushi Hirano, Toshiak...