Capturing detailed surface geometry currently requires specialized equipment such as laser range scanners, which despite their high accuracy, leave gaps in the surfaces that must ...
Mashhuda Glencross, Gregory J. Ward, Francho Melen...
Fluid simulation is one of the most active research areas in computer graphics. However, it remains difficult to obtain measurements of real fluid flows for validation of the simu...
Bradley Atcheson, Ivo Ihrke, Wolfgang Heidrich, Ar...
We present new techniques for creating photorealistic textured 3D facial models from photographs of a human subject, and for creating smooth transitions between different facial e...
Frederic H. Pighin, Jamie Hecker, Dani Lischinski,...
Autonomous mobile robots need to adapt their behavior to the terrain over which they drive, and to predict the traversability of the terrain so that they can effectively plan thei...
Michael Shneier, Tommy Chang, Tsai Hong, William P...
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...