Finding the fastest algorithm to solve a problem is one of the main issues in Computational Geometry. Focusing only on worst case analysis or asymptotic computations leads to the d...
Marcelo H. Cintra, Diego R. Llanos Ferraris, Bel&e...
Grasping an object is a task that inherently needs to be treated in a hybrid fashion. The system must decide both where and how to grasp the object. While selecting where to grasp...
It is well known that transactional and analytical systems each require different database architecture. In general, the database structure of transactional systems is optimized f...
We introduce a straightforward, robust, and efficient algorithm for rendering high-quality soft shadows in dynamic scenes. Each frame, points in the scene visible from the eye ar...
Gregory S. Johnson, Warren A. Hunt, Allen Hux, Wil...
We present practical algorithms for accelerating geometric queries on models made of NURBS surfaces using programmable Graphics Processing Units (GPUs). We provide a generalized f...