Sciweavers

63 search results - page 10 / 13
» Gesture, Gaze, and Ground
Sort
View
VR
2011
IEEE
286views Virtual Reality» more  VR 2011»
13 years 1 months ago
Shadow walking: An unencumbered locomotion technique for systems with under-floor projection
When viewed from below, a user’s feet cast shadows onto the floor screen of an under-floor projection system, such as a sixsided CAVE. Tracking those shadows with a camera provi...
David J. Zielinski, Ryan P. McMahan, Rachel B. Bra...
SOUPS
2009
ACM
14 years 4 months ago
Look into my eyes!: can you guess my password?
Authentication systems for public terminals – and thus public spaces – have to be fast, easy and secure. Security is of utmost importance since the public setting allows manif...
Alexander De Luca, Martin Denzel, Heinrich Hussman...
CHI
2004
ACM
14 years 10 months ago
ICARE: a component-based approach for the design and development of multimodal interfaces
Multimodal interactive systems support multiple interaction techniques such as the synergistic use of speech, gesture and eye gaze tracking. The flexibility they offer results in ...
Jullien Bouchet, Laurence Nigay
VRCAI
2006
ACM
14 years 3 months ago
Advanced virtual reality technologies for surveillance and security applications
We present a system that exploits advanced Virtual Reality technologies to create a surveillance and security system. Surveillance cameras are carried by a mini Blimp which is tel...
Renaud Ott, Mario Gutiérrez, Daniel Thalman...
AIS
2007
Springer
13 years 10 months ago
Virtual meeting rooms: from observation to simulation
Much working time is spent in meetings and as a consequence meetings have become the subject of multidisciplinary research. Virtual Meeting Rooms (VMRs) are 3D virtual replicas of ...
Dennis Reidsma, Rieks op den Akker, Rutger Rienks,...