Sciweavers

63 search results - page 11 / 13
» Gesture, Gaze, and Ground
Sort
View
AAI
1999
147views more  AAI 1999»
13 years 9 months ago
Animated Agents for Procedural Training in Virtual Reality: Perception, Cognition, and Motor Control
This paper describes Steve, an animated agent that helps students learn to perform physical, procedural tasks. The student and Steve cohabit a three-dimensional, simulated mock-up...
Jeff Rickel, W. Lewis Johnson
COLING
2010
13 years 4 months ago
Latent Mixture of Discriminative Experts for Multimodal Prediction Modeling
During face-to-face conversation, people naturally integrate speech, gestures and higher level language interpretations to predict the right time to start talking or to give backc...
Derya Ozkan, Kenji Sagae, Louis-Philippe Morency
CHI
2000
ACM
14 years 2 months ago
Talking in circles: designing a spatially-grounded audioconferencing environment
This paper presents Talking in Circles, a multimodal audioconferencing environment whose novel design emphasizes spatial grounding with the aim of supporting naturalistic group in...
Roy Rodenstein, Judith S. Donath
COOPIS
2002
IEEE
14 years 2 months ago
An Evolvable Framework for Perceptual Collaborative Applications
The Neem Platform is a research test bed for Project Neem, concerned with the development of socially and culturally aware collaborative systems in a wide range of domains, through...
Paulo Barthelmess, Clarence A. Ellis, The Neem Pla...
ACL
2001
13 years 11 months ago
Non-Verbal Cues for Discourse Structure
This paper addresses the issue of designing embodied conversational agents that exhibit appropriate posture shifts during dialogues with human users. Previous research has noted t...
Justine Cassell, Yukiko I. Nakano, Timothy W. Bick...