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» Gesture recognition with a Time-Of-Flight camera
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WACV
2008
IEEE
14 years 4 months ago
Distributed Visual Processing for a Home Visual Sensor Network
deliver objects, handle emergency, wherever he/she is inside the home. In addition, the burden of processing We address issues dealing with distributed visual power can be distribu...
Kwangsu Kim, Gérard G. Medioni
IPCV
2010
13 years 7 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao
ICPR
2010
IEEE
13 years 10 months ago
Dynamic Hand Pose Recognition Using Depth Data
—Hand pose recognition has been a problem of great interest to the Computer Vision and Human Computer Interaction community for many years and the current solutions either requir...
Poonam Suryanarayan, Anbumani Subramanian, Dinesh ...
ISWC
2002
IEEE
14 years 2 months ago
VizWear-Active: Towards a Functionally-Distributed Architecture for Real-Time Visual Tracking and Context-Aware UI
VizWear-Active is a wearable active vision system for distributed computing environments. It consists of wearable and infrastructure-side modules that autonomously and cooperative...
Takekazu Kato, Takeshi Kurata, Katsuhiko Sakaue
FGR
2006
IEEE
117views Biometrics» more  FGR 2006»
14 years 3 months ago
Gesture Spotting in Low-Quality Video with Features Based on Curvature Scale Space
Player’s gesture and action spotting in sports video is a key task in automatic analysis of the video material at a high level. In many sports views, the camera covers a large p...
Myung-Cheol Roh, William J. Christmas, Josef Kittl...