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» Gesture-Based Affective Computing on Motion Capture Data
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CVPR
2011
IEEE
13 years 4 months ago
From 3D Scene Geometry to Human Workspace
We present a human-centric paradigm for scene understanding. Our approach goes beyond estimating 3D scene geometry and predicts the “workspace” of a human which is represented...
Abhinav Gupta, Scott Satkin, Alyosha Efros, Martia...
ICCV
2007
IEEE
14 years 2 months ago
Toward a Theory of Shape from Specular Flow
The image of a curved, specular (mirror-like) surface is a distorted reflection of the environment. The goal of our work is to develop a framework for recovering general shape fr...
Yair Adato, Yuriy Vasilyev, Ohad Ben-Shahar, Todd ...
ECCV
2006
Springer
13 years 10 months ago
Recognition and Segmentation of 3-D Human Action Using HMM and Multi-class AdaBoost
Our goal is to automatically segment and recognize basic human actions, such as stand, walk and wave hands, from a sequence of joint positions or pose angles. Such recognition is d...
Fengjun Lv, Ramakant Nevatia
CVPR
2009
IEEE
15 years 3 months ago
Monitoring, Recognizing and Discovering Social Networks
This work addresses the important problem of the discovery and analysis of social networks from surveillance video. A computer vision approach to this problem is made possible b...
Ting Yu, Ser Nam Lim, Kedar A. Patwardhan, Nils Kr...
JMM2
2006
138views more  JMM2 2006»
13 years 8 months ago
A Framework for Constructing Real-time Immersive Environments for Training Physical Activities
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Sang-Hack Jung, Ruzena Bajcsy