Sciweavers

259 search results - page 49 / 52
» Gesture-Based Affective Computing on Motion Capture Data
Sort
View
ICIP
1999
IEEE
14 years 9 months ago
Multimodal Interaction in Collaborative Virtual Environments
Human interfaces for computer graphics systems are now evolving towards a total multi-modal approach. Information gathered using visual, audio and motion capture systems are now b...
Taro Goto, Marc Escher, Christian Zanardi, Nadia M...
AVSS
2005
IEEE
14 years 1 months ago
Clustering of human actions using invariant body shape descriptor and dynamic time warping
We propose a human action clustering method based on a 3D representation of the body in terms of volumetric coordinates. Features representing body postures are extracted directly...
Massimiliano Pierobon, Marco Marcon, Augusto Sarti...
ACMACE
2007
ACM
13 years 11 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
CVPR
2004
IEEE
14 years 9 months ago
Tracking Loose-Limbed People
We pose the problem of 3D human tracking as one of inference in a graphical model. Unlike traditional kinematic tree representations, our model of the body is a collection of loos...
Leonid Sigal, Sidharth Bhatia, Stefan Roth, Michae...
IPPS
2006
IEEE
14 years 1 months ago
A simulation study of the effects of multi-path approaches in e-commerce applications
Response time is a key factor of any e-Commerce application, and a set of solutions have been proposed to provide low response time despite network congestions or failures. Being ...
Paolo Romano, Francesco Quaglia, Bruno Ciciani