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HCI
2009
13 years 5 months ago
Emergent Design: Serendipity in Digital Educational Games
Using computer games for educational purposes is a fascinating idea that is getting increasingly popular amongst educators, researchers, and developers. From a technical as well as...
Michael D. Kickmeier-Rust, Dietrich Albert
ACMDIS
2006
ACM
14 years 1 months ago
An empirical framework for designing social products
Designers generally agree that understanding the context of use is important in designing products. However, technologically advanced products such as personal robots engender com...
Bilge Mutlu
ACII
2007
Springer
14 years 1 months ago
Explanatory Style for Socially Interactive Agents
Recent years have seen an explosion of interest in computational models of socio-emotional processes, both as a mean to deepen understanding of human behavior and as a mechanism to...
Sejin Oh, Jonathan Gratch, Woontack Woo
GI
2009
Springer
14 years 8 days ago
Perspectives on Tag Clouds for Supporting Reflection in Self-organised Learning
: Tags are popular for organising information in social software based on the personal views of the participants on the information. Tags provide valuable attention meta-data on a ...
Christian Glahn, Marcus Specht, Rob Koper
HUC
2010
Springer
13 years 8 months ago
Ubiquitous computing for sustainable energy (UCSE2010)
Providing sustainable energy is one of the fundamental challenges for mankind. With energy usage being a part of everyday activities and with the increasingly diversity of energy ...
Albrecht Schmidt, Adrian Friday, Hans-Werner Gelle...