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» Getting Personal with Computers: How to Design Personalities...
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JNCA
2007
108views more  JNCA 2007»
13 years 7 months ago
Delivering adaptivity through context-awareness
Developing applications and deploying services for mobile users raises a number of issues and challenges that must be successfully addressed before the era of truly ubiquitous com...
Michael J. O'Grady, Gregory M. P. O'Hare, C. Donag...
GRAPHICSINTERFACE
2011
12 years 11 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
FPLAY
2008
13 years 9 months ago
Using conflict theory to model complex societal interactions
Conflict theory can be used to explain the interactions between societies during times of turmoil and change (i.e. revolutions, strikes or everyday debates). Games have been produ...
Ben Medler, Joe Fitzgerald, Brian Magerko
HRI
2010
ACM
14 years 2 months ago
Perception of affect elicited by robot motion
—Nonverbal behaviors serve as a rich source of information in inter human communication. In particular, motion cues can reveal details on a person’s current physical and mental...
Martin Saerbeck, Christoph Bartneck
ASSETS
2006
ACM
14 years 1 months ago
Dynamically adapting GUIs to diverse input devices
Many of today’s desktop applications are designed for use with a pointing device and keyboard. Someone with a disability, or in a unique environment, may not be able to use one ...
Scott Carter, Amy Hurst, Jennifer Mankoff, Jack Li