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» Global Illumination using Photon Ray Splatting
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RT
1998
Springer
13 years 11 months ago
Global Ray-Bundle Tracing with Hardware Acceleration
The paper presents a single-pass, view-dependent method to solve the general rendering equation, using a combined finite element and random walk approach. Applying finite element t...
László Szirmay-Kalos, Werner Purgath...
PEWASUN
2006
ACM
14 years 1 months ago
Wave propagation using the photon path map
In wireless network planning, much effort is spent on the improvement of the network and transport layer – especially for Mobile Ad Hoc Networks. Although in principle realworl...
Arne Schmitz, Leif Kobbelt
CGI
2004
IEEE
13 years 11 months ago
Spatio-Temporal Photon Density Estimation Using Bilateral Filtering
Photon tracing and density estimation are well established techniques in global illumination computation and rendering of high-quality animation sequences. Using traditional densi...
Markus Weber, Marco Milch, Karol Myszkowski, Kiril...
CG
2008
Springer
13 years 7 months ago
Practical global illumination for interactive particle visualization
Particle-based simulation methods are used to model a wide range of complex phenomena and to solve time-dependent problems of various scales. Effective visualizations of the resul...
Christiaan P. Gribble, Carson Brownlee, Steven G. ...
RT
2005
Springer
14 years 29 days ago
Non-linear Volume Photon Mapping
This paper describes a novel extension of the photon mapping algorithm, capable of handling both volume multiple inelastic scattering and curved light paths simultaneously. The ex...
Diego Gutierrez, Adolfo Muñoz, Oscar Anson,...