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VR
2008
IEEE
277views Virtual Reality» more  VR 2008»
13 years 9 months ago
Hybrid Feature Tracking and User Interaction for Markerless Augmented Reality
We describe a novel markerless camera tracking approach and user interaction methodology for augmented reality (AR) on unprepared tabletop environments. We propose a real-time sys...
Taehee Lee 0002, Tobias Höllerer
ICCV
2003
IEEE
15 years 17 hour ago
Using Specularities for Recognition
Recognition systems have generally treated specular highlights as noise. We show how to use these highlights as a positive source of information that improves recognition of shiny...
Margarita Osadchy, David W. Jacobs, Ravi Ramamoort...
BROADNETS
2005
IEEE
14 years 3 months ago
Network selection using fuzzy logic
—The peer-to-peer technology offers many advantages, but at the same time, it poses many novel challenges for the research community. Modern peer-to-peer systems are characterize...
Shubha Kher, Arun K. Somani, Rohit Gupta
BMVC
2010
13 years 8 months ago
Cross View Gait Recognition Using Correlation Strength
Among various factors that can affect the performance of gait recognition, changes in viewpoint pose the biggest problem. In this work, we develop a novel approach to cross-view g...
Khalid Bashir, Tao Xiang, Shaogang Gong
ICIAP
2009
ACM
14 years 10 months ago
Real-Time Online Video Object Silhouette Extraction Using Graph Cuts on the GPU
Abstract. Being able to find the silhouette of an object is a very important front-end processing step for many high-level computer vision techniques, such as Shape-from-Silhouette...
Zachary A. Garrett, Hideo Saito