Sciweavers

148 search results - page 10 / 30
» Global visibility algorithms for illumination computations
Sort
View
RT
2004
Springer
14 years 1 months ago
Generalized Displacement Maps
In this paper, we introduce a real-time algorithm to render the rich visual effects of general non-height-field geometric details, known as mesostructure. Our method is based on ...
Xi Wang, Xin Tong, Stephen Lin, Shi-Min Hu, Bainin...
RT
2000
Springer
13 years 11 months ago
Exact Illumination in Polygonal Environments using Vertex Tracing
Abstract. Methods for exact computation of irradiance and form factors associated with polygonal objects have ultimately relied on a formula for a differential area to polygon form...
Michael M. Stark, Richard F. Riesenfeld
ICCV
2005
IEEE
14 years 9 months ago
Face Recognition in the Presence of Multiple Illumination Sources
We propose an algorithm to recognize faces illuminated by arbitrarily placed, multiple light sources. The algorithm does not need to know the number of light sources and works extr...
Gaurav Aggarwal, Rama Chellappa
CG
2005
Springer
13 years 7 months ago
A polar-plane-based method for natural illumination of plants and trees
We introduce an illumination method for outdoor scenes containing plants and trees. Our method supports multiresolution plant and tree models based on random L-systems. The method...
Maria J. Vicent, Vicente Rosell, Roberto Viv&oacut...
TOG
2008
96views more  TOG 2008»
13 years 7 months ago
Display adaptive tone mapping
We propose a tone-mapping operator that can minimize visible contrast distortions for a range of output devices, ranging from e-paper to HDR displays. The operator weights contras...
Rafal Mantiuk, Scott Daly, Louis Kerofsky