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» Global visibility algorithms for illumination computations
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RT
1999
Springer
13 years 12 months ago
Interactive Virtual Relighting and Remodeling of Real Scenes
Abstract. Lighting design is often tedious due to the required physical manipulation of real light sources and objects. As an alternative, we present an interactive system to virtu...
Céline Loscos, Marie-Claude Frasson, George...
CGF
1998
118views more  CGF 1998»
13 years 7 months ago
An Exhaustive Error-Bounding Algorithm for Hierarchical Radiosity
This paper presents a complete algorithm for the evaluation and control of error in radiosity calculations. Providing such control is both extremely important for industrial appli...
Nicolas Holzschuch, François X. Sillion
TOG
2008
125views more  TOG 2008»
13 years 7 months ago
Progressive photon mapping
This paper introduces a simple and robust progressive global illumination algorithm based on photon mapping. Progressive photon mapping is a multi-pass algorithm where the first p...
Toshiya Hachisuka, Shinji Ogaki, Henrik Wann Jense...
CG
2000
Springer
13 years 7 months ago
Light propagation visualization as a tool for 3D scene analysis in lighting design
This paper is devoted to a designer tool, which is an extension of particle tracing algorithm for analysis of scenes, artifacts, image ghosts, and ray tracing mechanism itself. Th...
Edward A. Kopylov, Kirill Dmitriev
CVPR
2010
IEEE
14 years 3 months ago
Towards Internet-scale Multi-view Stereo
This paper introduces an approach for enabling existing multi-view stereo methods to operate on extremely large unstructured photo collections. The main idea is to decompose the c...
Yasutaka Furukawa, Steve Seitz, Richard Szeliski