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» Global visibility algorithms for illumination computations
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EGH
2003
Springer
14 years 25 days ago
Photon mapping on programmable graphics hardware
We present a modified photon mapping algorithm capable of running entirely on GPUs. Our implementation uses breadth-first photon tracing to distribute photons using the GPU. The...
Timothy J. Purcell, Craig Donner, Mike Cammarano, ...
SIGGRAPH
1994
ACM
13 years 11 months ago
A clustering algorithm for radiosity in complex environments
We present an approach for accelerating hierarchical radiosity by clustering objects. Previous approaches constructed effective hierarchies by subdividing surfaces, but could not ...
Brian E. Smits, James Arvo, Donald P. Greenberg
PAMI
2008
160views more  PAMI 2008»
13 years 7 months ago
Motion Segmentation and Depth Ordering Using an Occlusion Detector
We present a novel method for motion segmentation and depth ordering from a video sequence in general motion. We first compute motion segmentation based on differential properties ...
Doron Feldman, Daphna Weinshall
CVPR
2009
IEEE
15 years 2 months ago
Angular Embedding: from Jarring Intensity Differences to Perceived Luminance
Our goal is to turn an intensity image into its perceived luminance without parsing it into depths, surfaces, or scene illuminations. We start with jarring intensity differences at...
Stella X. Yu
CVPR
2010
IEEE
14 years 4 months ago
Direct Image Alignment of Projector-Camera Systems with Planar Surfaces
Projector-camera systems use computer vision to analyze their surroundings and display feedback directly onto real world objects, as embodied by spatial augmented reality. To be e...
Samuel Audet, Masatoshi Okutomi, Masayuki Tanaka