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» Global visibility algorithms for illumination computations
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PG
2000
IEEE
14 years 1 hour ago
Acceleration of Monte Carlo Path Tracing in General Environments
This paper describes a two pass algorithm capable of computing solutions to the global illumination in general environments (diffuse or glossy surfaces, anisotropically scattering...
Frederic Pérez, Ignacio Martín, Xavi...
CVPR
2003
IEEE
14 years 9 months ago
Automatic Relighting of Overlapping Textures of a 3D Model
This paper presents a new method to correct overlapping textures of a single 3D model where each texture was obtained under possibly different lighting conditions and color respon...
Etienne Beauchesne, Sébastien Roy
ICCHP
2010
Springer
14 years 12 days ago
Real-Time Walk Light Detection with a Mobile Phone
Crossing an urban traffic intersection is one of the most dangerous activities of a blind or visually impaired person's travel. Building on past work by the authors on the iss...
Volodymyr Ivanchenko, James Coughlan, Huiying Shen
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Seamless Montage for Texturing Models
We present an automatic method to recover high-resolution texture over an object by mapping detailed photographs onto its surface. Such high-resolution detail often reveals inaccu...
Ran Gal, Yonatan Wexler, Eyal Ofek, Hugues Hoppe, ...
ECCV
2006
Springer
14 years 9 months ago
Tracking Dynamic Near-Regular Texture Under Occlusion and Rapid Movements
We present a dynamic near-regular texture (NRT) tracking algorithm nested in a lattice-based Markov-Random-Field (MRF) model of a 3D spatiotemporal space. One basic observation use...
Wen-Chieh Lin, Yanxi Liu