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NETGAMES
2004
ACM
14 years 3 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
SENSYS
2004
ACM
14 years 3 months ago
The flooding time synchronization protocol
Wireless sensor network applications, similarly to other distributed systems, often require a scalable time synchronization service enabling data consistency and coordination. Thi...
Miklós Maróti, Branislav Kusy, Gyula...
SENSYS
2004
ACM
14 years 3 months ago
Mitigating congestion in wireless sensor networks
Network congestion occurs when offered traffic load exceeds available capacity at any point in a network. In wireless sensor networks, congestion causes overall channel quality t...
Bret Hull, Kyle Jamieson, Hari Balakrishnan
SENSYS
2004
ACM
14 years 3 months ago
Hardware design experiences in ZebraNet
The enormous potential for wireless sensor networks to make a positive impact on our society has spawned a great deal of research on the topic, and this research is now producing ...
Pei Zhang, Christopher M. Sadler, Stephen A. Lyon,...
SIGCSE
2004
ACM
101views Education» more  SIGCSE 2004»
14 years 3 months ago
Effective features of algorithm visualizations
Many algorithm visualizations have been created, but little is known about which features are most important to their success. We believe that pedagogically useful visualizations ...
Purvi Saraiya, Clifford A. Shaffer, D. Scott McCri...
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