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CAPTECH
1998
Springer
13 years 11 months ago
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
James J. Kuffner Jr.
CA
1999
IEEE
13 years 11 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
SEDE
2007
13 years 9 months ago
AVRATAR: A virtual environment for puppet animation
When it comes to three dimensional computer animations, the use of live actors to control the movements of onscreen characters produces a realism that is unsurpassed. But so are t...
Alexander Redei, Ed Tumbusch, Josh Koberstein, Ser...
VTC
2007
IEEE
111views Communications» more  VTC 2007»
14 years 1 months ago
Analysis of a Spline Based, Obstacle Avoiding Path Planning Algorithm
—The Overbot is one of the original DARPA Grand Challenge vehicles now being used as a platform for autonomous vehicle research. The vehicle, equipped with a complete actuator an...
John Connors, Gabriel Elkaim
SIGGRAPH
2010
ACM
13 years 12 months ago
Terrain-adaptive bipedal locomotion control
We describe a framework for the automatic synthesis of biped locomotion controllers that adapt to uneven terrain at run-time. The framework consists of two components: a per-foots...
Jia-chi Wu, Zoran Popovic