Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
We describe a method for animating incompressible liquids with detailed free surfaces. For each time step, semiLagrangian contouring computes a new fluid boundary (represented as ...
Nuttapong Chentanez, Bryan E. Feldman, Franç...
bstract or nonliving entities act or are described as living. And living things gain extra benefits such as animals talking. For this reason, the standard scripts are modified to a...
Deep architectures are families of functions corresponding to deep circuits. Deep Learning algorithms are based on parametrizing such circuits and tuning their parameters so as to ...
In recent years, statistically motivated approaches for the registration and tracking of non-rigid objects, such as the Active Appearance Model (AAM), have become very popular. A ...