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SI3D
2003
ACM
14 years 24 days ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
VL
2002
IEEE
100views Visual Languages» more  VL 2002»
14 years 13 days ago
Using HCI Techniques to Design a More Usable Programming System
A programming system is the user interface between the programmer and the computer. Programming is a notoriously difficult activity, and some of this difficulty can be attribute...
John F. Pane, Brad A. Myers, Leah B. Miller
GSN
2009
Springer
137views Sensor Networks» more  GSN 2009»
14 years 4 days ago
A Stimulus-Centric Algebraic Approach to Sensors and Observations
The understanding of complex environmental phenomena, such as deforestation and epidemics, requires observations at multiple scales. This scale dependency is not handled well by to...
Christoph Stasch, Krzysztof Janowicz, Arne Brö...
NEUROSCIENCE
2001
Springer
13 years 12 months ago
Modularity and Specialized Learning: Mapping between Agent Architectures and Brain Organization
This volume is intended to help advance the field of artificial neural networks along the lines of complexity present in animal brains. In particular, we are interested in examin...
Joanna Bryson, Lynn Andrea Stein
PG
2000
IEEE
13 years 12 months ago
FEM-Based Dynamic Subdivision Splines
Recent years have witnessed dramatic growth in the use of subdivision schemes for graphical modeling and animation, especially for the representation of smooth, oftentimes complex...
Hong Qin