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NEUROSCIENCE
2001
Springer
14 years 4 days ago
Role of the Cerebellum in Time-Critical Goal-Oriented Behaviour: Anatomical Basis and Control Principle
The Brain is a slow computer yet humans can skillfully play games such as tennis where very fast reactions are required. Of particular interest is the evidence for strategic thinki...
Guido Bugmann
SIGSOFT
2008
ACM
14 years 8 months ago
Requirements engineering: from craft to discipline
Getting the right software requirements under the right environment assumptions is a critical precondition for developing the right software. This task is intrinsically difficult....
Axel van Lamsweerde
AUSAI
2010
Springer
13 years 5 months ago
Evolutionary Non Photo-Realistic Animations with Triangular Brushstrokes
Abstract. We have developed a method for generating non photorealistic animations of a target image. The animations start as a random collection of triangular strokes on a canvas a...
Ashkan Izadi, Victor Ciesielski, Marsha Berry
GW
2003
Springer
123views Biometrics» more  GW 2003»
14 years 28 days ago
Experience with and Requirements for a Gesture Description Language for Synthetic Animation
We discuss our experience with automatic synthesis of animations of deaf signing from an avatar-independent notation for signing gestures, and consider principles that a notation ...
Richard Kennaway
ICSE
2005
IEEE-ACM
14 years 7 months ago
Fluent-based web animation: exploring goals for requirements validation
We present a tool that provides effective graphical animations as a means of validating both goals and software designs. Goals are objectives that a system is expected to meet. Th...
Robert Chatley, Sebastián Uchitel, Jeff Kra...