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» Goal-directed human activity computing
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PERVASIVE
2007
Springer
14 years 3 months ago
Ambient Interfaces that Motivate Changes in Human Behavior
Peripheral or ambient displays move information from the periphery to the center of human attention and back. Our research group is interested in the interaction and interface des...
Jodi Forlizzi, Ian Li, Anind K. Dey
COMPUTER
2007
135views more  COMPUTER 2007»
13 years 9 months ago
A Language for Human Action
and therefore should be implemented outside the sensory-motor system. This way, meaning for a concept amounts to the content of a symbolic expression, a definition of the concept ...
Gutemberg Guerra-Filho, Yiannis Aloimonos
CVPR
2010
IEEE
14 years 6 months ago
Beyond Active Noun Tagging: Modeling Contextual Interactions for Multi-Class Active Learning
We present an active learning framework to simultaneously learn appearance and contextual models for scene understanding tasks (multi-class classification). Existing multi-class a...
Behjat Siddiquie, Abhinav Gupta
COLING
2010
13 years 4 months ago
Bringing Active Learning to Life
Active learning has been applied to different NLP tasks, with the aim of limiting the amount of time and cost for human annotation. Most studies on active learning have only simul...
Ines Rehbein, Josef Ruppenhofer, Alexis Palmer
CRYPTO
2005
Springer
149views Cryptology» more  CRYPTO 2005»
14 years 3 months ago
Authenticating Pervasive Devices with Human Protocols
Forgery and counterfeiting are emerging as serious security risks in low-cost pervasive computing devices. These devices lack the computational, storage, power, and communication r...
Ari Juels, Stephen A. Weis