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DIMACS
1996
13 years 9 months ago
Easier Ways to Win Logical Games
in Structure'95. 14] R. Fagin. Easier ways to win logical games. In Proc. DIMACS Workshop on Descriptive Complexity and Finite Models, AMS 1997. 15] R. Fagin, L. Stockmeyer, M...
Ronald Fagin
CHI
2009
ACM
14 years 8 months ago
Correlations among prototypical usability metrics: evidence for the construct of usability
Correlations between prototypical usability metrics from 90 distinct usability tests were strong when measured at the task-level (r between .44 and .60). Using test-level satisfac...
Jeff Sauro, James R. Lewis
CHI
2008
ACM
14 years 8 months ago
Ambient social tv: drawing people into a shared experience
We examine how ambient displays can augment social television. Social TV 2 is an interactive television solution that incorporates two ambient displays to convey to participants a...
Gunnar Harboe, Crysta J. Metcalf, Frank Bentley, J...
CHI
2007
ACM
14 years 8 months ago
Exploring patterns of social commonality among file directories at work
We studied files stored by members of a work organization for patterns of social commonality. Discovering identical or similar documents, applications, developer libraries, or oth...
John C. Tang, Clemens Drews, Mark Smith, Fei Wu, A...
CHI
2007
ACM
14 years 8 months ago
Supporting design studio culture in HCI
Extended Abstract: Supporting Design Studio Culture in HCI The workshop considers the needs and possibilities for integrating design studio culture within the research, education,...
Eli Blevis, Youn-Kyung Lim, Erik Stolterman, Trace...