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» Graduate education in human-computer interaction
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CHI
2001
ACM
14 years 8 months ago
GeneyTM: designing a collaborative activity for the palmTM handheld computer
This paper describes a project to explore issues surrounding the development of a collaborative handheld educational application for children. A user-centered, iterative design pr...
Arman Danesh, Kori Inkpen, Felix Lau, Keith Shu, K...
ACMIDC
2010
13 years 11 months ago
BeeSim: leveraging wearable computers in participatory simulations with young children
New technologies have enabled students to become active participants in computational simulations of dynamic and complex systems (called Participatory Simulations), providing a &q...
Kylie A. Peppler, Joshua A. Danish, Benjamin Zaitl...
ACMIDC
2010
13 years 11 months ago
Teaching social competence: in search of design patterns
COSPATIAL is a multi-disciplinary project that is using collaborative virtual reality and tabletop devices for training social competence within the theoretical framework of Cogni...
Massimo Zancanaro, Eynat Gal, Sarah Parsons, Patri...
ACMIDC
2010
13 years 11 months ago
Digital Technologies and Marginalized Youth
Marginalization threatens basic issues of fairness and equal opportunity for a significant portion of children around the n this extended abstract, we frame the problem of margina...
Juan Pablo Hourcade, Natasha E. Bullock-Rest, Heid...
CHI
2009
ACM
14 years 8 months ago
A mischief of mice: examining children's performance in single display groupware systems with 1 to 32 mice
Mischief is a system for classroom interaction that allows multiple children to use individual mice and cursors to interact with a single large display [20]. While the system can ...
Neema Moraveji, Kori Inkpen, Ed Cutrell, Ravin Bal...