Motion capture data is an effective way of synthesizing human motion for many interactive applications, including games and simulations. A compact, easy-to-decode representation i...
Philippe Beaudoin, Pierre Poulin, Michiel van de P...
In nearest neighbor searching we are given a set of n data points in real d-dimensional space, d , and the problem is to preprocess these points into a data structure, so that give...
Content-based image retrieval requires a natural image (e.g, a photo) as query, but the absence of such a query image is usually the reason for a search. An easy way to express the...
In many computer vision tasks like face recognition and image retrieval, one is often confronted with high-dimensional data. Procedures that are analytically or computationally ma...
We propose a geometric approach to 3D motion segmentation from point correspondences in three perspective views. We demonstrate that after applying a polynomial embedding to the po...